May 15, 2009, 04:32 PM // 16:32
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#401
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by IMMORTAlMITCH
I'm kinda sad the life steal changes didn't go through
Other than that I dont think LC/FF and PnH have been hit hard enough and I would have preferred Aegis to be just toned down a little bit instead of being redesigned completely, plenty of other skills they could have used for this (shield guardian comes to mind) though it will be interesting to see what the effect of no aegis will be on the meta game I'm a little worried that everyone will just run some 5 physical wipe build.
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I think it's highly possible people might try to run aegis on the Ele runner with monk skills as a targettable EPrism. There was a halls team screwing around with it last night and it seemed to be working.
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May 15, 2009, 05:14 PM // 17:14
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#402
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Quote:
Originally Posted by Snow Bunny
I think it's highly possible people might try to run aegis on the Ele runner with monk skills
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Can't really see aegis being used on a runner unless the protection line suddenly gets some awesome heal party skills. I agree it has alot of potential in HoH though.
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May 15, 2009, 08:32 PM // 20:32
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#403
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by IMMORTAlMITCH
I dont think LC/FF and PnH have been hit hard enough
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I'm waiting to see how it plays out, but this is my general feeling.
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May 15, 2009, 09:26 PM // 21:26
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#404
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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lingering curse and foul feast should have been hit harder. peace and harmony recharge was overnerfed. the duration reduction is ok, but they should have kept the recharge and decreased the initial hex/cond removal by 1 or 2 instead.
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May 15, 2009, 11:42 PM // 23:42
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#405
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Ascalonian Squire
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That's not a good nerf for WE at all, a harsh blow to a prophecies original. They should have come up with something else. Like that you can't gain adrenaline when it's on, thus disabling dismember, or just up the recharge by 5 seconds, making it so that you need 15 strength to keep it running all the time. In any case, this nerf makes it completely unusable. Anyone with half a brain can see that. As a stance, you no longer have the ability to speed up your attacks. Nor can you speed yourself up. And on top of that, the stance can easily be removed, yet it still has the same recharge time of 30. The skill was never meant to be a stance. Why not make troll unguent a stance as well then, or focused anger?
The reality of being a warrior is that you don't hit all that often, and without IAS, WE can't fuel any skills. You need to swing often, if you want to hit at all. Most have something against melee: rangers with blocking stances, necros with reckless haste, mesmers with ineptitude, monks with guardian, or elementalists with blinding or blurred vision. Also dervish often use a blinding attack. The only way WE can be seen as strong is that it is kept clean by a monk, giving the WE a chance to actually apply damage. In this case, the enemy team should kill the monk, then hex the warrior. It's interesting to note Peace and Harmony being nerfed as well. Perhaps simply nerfing the monks would have sufficed.
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May 16, 2009, 01:45 AM // 01:45
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#406
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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Step in the right direction but that's a bit insignificant when you have a mile to walk.
Best update in a long time, but kind of disappointed there weren't more things addressed; especially after the pointless delaying of this update for over a month.
Quote:
Originally Posted by PahaLukki
That's not a good nerf for WE at all, a harsh blow to a prophecies original. They should have come up with something else.
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?
WE is back to how it was originally before they buffed it awhile back. It was completely overpowered without being a stance, so the nerf is justified.
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May 16, 2009, 04:31 AM // 04:31
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#407
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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axe is back to eviscerate :\
or illusionary weaponry
Last edited by Seraphim of Chaos; May 16, 2009 at 04:36 AM // 04:36..
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May 16, 2009, 07:30 PM // 19:30
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#408
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Seraphim of Chaos
or illusionary weaponry
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Yes please! Just you wait. All it needs are cool lightsaber sound effects, and then say hello awesome.
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May 20, 2009, 10:06 PM // 22:06
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#409
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Desert Nomad
Join Date: May 2005
Location: America
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Puzzling how ether prism dodged the chopping block.
Yes HA deserves nothing, mandatory lol iway, but this is also a pretty bad skill for prism runners giving them far too much e-management and damage immunity at key moments. Could have hit two birds with one stone balancing it more in line with OoS / OoB.
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May 20, 2009, 11:15 PM // 23:15
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#410
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Academy Page
Join Date: Apr 2009
Location: Random Arenas
Profession: Mo/W
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PnH got nerfed, Melandrus got nerfed, Hunters got nerfed, what else do you guys need now?
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May 21, 2009, 01:26 AM // 01:26
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#411
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Xyon the Greatest
PnH got nerfed, Melandrus got nerfed, Hunters got nerfed, what else do you guys need now?
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A time machine to prevent the 3 years of powercreeps from happening in the first place.
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May 21, 2009, 02:22 AM // 02:22
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#412
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Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
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Quote:
Originally Posted by Reverend Dr
A time machine to prevent the 3 years of powercreeps from happening in the first place.
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/thread.
Oh, and R/P is looking all the better thanks to the Bow nerfs.
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May 21, 2009, 11:57 AM // 11:57
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#413
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Quote:
Originally Posted by Xyon the Greatest
PnH got nerfed, Melandrus got nerfed, Hunters got nerfed, what else do you guys need now?
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In the wrong way. For all three. Likewise Lingering, PwK. Mind Blast didn't get touched.
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May 22, 2009, 12:34 AM // 00:34
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#414
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Academy Page
Join Date: Apr 2009
Location: Random Arenas
Profession: Mo/W
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Quote:
Originally Posted by Vanquisher
In the wrong way. For all three. Likewise Lingering, PwK. Mind Blast didn't get touched.
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Lingering got nerfed to 20% healing now.
Mind Blast does not need a nerf...
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May 22, 2009, 01:01 AM // 01:01
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#415
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Quote:
Originally Posted by Xyon the Greatest
Lingering got nerfed to 20% healing now.
Mind Blast does not need a nerf...
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What does then? Distortion? It's already balanced past the use of most Mesmers already. Freaking neuter the Mind Blast.
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May 22, 2009, 03:39 AM // 03:39
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#416
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by Xyon the Greatest
Lingering got nerfed to 20% healing now.
Mind Blast does not need a nerf...
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It wasn't nerfed in the right way. LC is still overpowered.
And mind blast doesn't need a nerf? It needs to be toned down a bit. It may not be overpowered in itself but being able to fuel the other spells like rodgort's over and over while keeping steady pressure and being able to keep up distortion(which should eventually get nerfed) 80% of the time is what makes it overpowered.
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May 22, 2009, 07:29 AM // 07:29
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#417
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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A proposal to mods of this site:
Why dont' open a thread with our proposal WITHOUT FLAMING.
Example: From 23/05 to 30/5 we discuss on Monk balance and nerfing.
After this time the best voted proposal will be sticky and thread close.
So go on warrior, ranger, mesmer, ritualist etc etc
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May 22, 2009, 09:59 AM // 09:59
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#418
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Quote:
Originally Posted by Xyon the Greatest
Lingering got nerfed to 20% healing now.
Mind Blast does not need a nerf...
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You are wrong. I had a longer post written out explaining why Mind Blast needs nerfing but there's no real reason to put all that rather than it is a ridiculous energy engine that fuels skills balanced by their energy cost in a ridiculous way, such that a single character can solo Lord rooms and Guild Lords without the threat of dying. I don't really know why you'd ever say MB doesn't need tweaking - it's been a problem every time complimentary skills have allowed it to be so (Mystic Regen, Aura of Restoration, Featherfoot/Dwayna's).
As for Lingering - it's still spammable, it still lasts a long time, it's still a pretty large AE, it's still low cost, and the only change that happened was lowering its healing reduction from 33% -> 20%, while also nerfing the recharge of a form of party healing, and increasing the recharge of the only hex removal that can even hope to try and keep up with it. While PnH remains ridiculously balanced, it doesn't change the fact that Lingering is still out of whack.
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May 22, 2009, 11:17 AM // 11:17
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#419
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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Quote:
Originally Posted by Vanquisher
While PnH remains ridiculously balanced, it doesn't change the fact that Lingering is still out of whack.
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This.
I'm still curious as to what builds guilds will start whipping out in the next week that people will abuse for the mAT.
There are only so many matches I can watch that contain 16 purple bars for so long till I want to bash my face into the keyboard and go farm Kurzick faction.
Seriously, 16k faction every 15 minutes. Hell yes.
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May 22, 2009, 02:56 PM // 14:56
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#420
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by Vanquisher
it is a ridiculous energy engine that fuels skills balanced by their energy cost in a ridiculous way,
As for Lingering - it's still spammable, it still lasts a long time, it's still a pretty large AE, it's still low cost, and the only change that happened was lowering its healing reduction from 33% -> 20%, while also nerfing the recharge of a form of party healing, and increasing the recharge of the only hex removal that can even hope to try and keep up with it. While PnH remains ridiculously balanced, it doesn't change the fact that Lingering is still out of whack.
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Sorta like how we can relate Mind Blast to Warriors Endurance in that it circumvents character mechanics and destroys the balance around them. MB turns the ele into a non stop button mash bar with big AOE dmg+degen+KD+speed boost+semi decent heal/stance, which shouldn't be the case, hence glyph of lesser was made and E storage.
Warriors Endurance turned the Warrior into a higher armoured Dervish that can still be a deep wound bot and pump ridiculous damage all circumvented the balance around the Warrior which is adrenalin based.
I guess they missed the correlation between what makes bad skills/templates for the game, buff after buff, and nerf after nerf. They finally tone down the thing they buffed, yet leave other similarities alone on other characters/skills/templates.
LC is still a AOE deep wound on steroids that can't be blocked and can be applied from range, and it's harder to remove. Regarding PnH yeah a decent step back in power but they've left far too much in the form of hexes without regard such as VOR/Empathy, pretty much all the other AOE short recharge hexes alone.
There's still work to be done that quite frankly was missed in our 2 month long balance update that I still call mediocre by far.
Last edited by Ec]-[oMaN; May 22, 2009 at 03:19 PM // 15:19..
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